Part of what I do for a living is look at the use of digital games in formal, curriculum-based education. This week has been a good one in this particular niche area of applied research, with the publication of two reports:
1. Unlimited learning: computer and video games in the learning landscape (1.2Mb PDF). ELSPA (the Entertainment and Leisure Software Publishers Association), in association with the Department for Education and Skills’ personalised content team have produced a good overview of the area with some nice examples and bang up-to-date information on games.
2. Teaching with games (downloadable report and surveys). FutureLab have been working on a one-year project, supported by Electronic Arts, Microsoft, Take-Two and ISFE, where several COTS (Commercial Off The Shelf) games are used in classroom conditions to see how useful and relevant they are in a real learning environment.